![]() This means that any miraculously achieved equilibrium that had been reached through playing is thrown off completely as the game resets its tilt parameters with every match. ![]() ![]() Not only does the game have a difficult time registering player motion as they wobble back and forth trying to steer their unresponsive racer, but the game requires players to endure a recalibration at almost every race. With any new technology there’s going to be a stumbling period for getting it to work properly, but Sonic Free Riders goes beyond stumbling and face-plants at breakneck speed. What we end up with is a game experience that barely pieced itself together on consoles and like an over-stuffed burrito adding one more element with Kinect motion controls has it bursting in to a gooey mes The game intended to mix the classic speed of Sonic the Hedgehog with the cool-factor of snowboarding and dash in some fun race/combat elements from Mariokart. If you’re not familiar with this tertiary strain of the Sonic the Hedgehog franchise, Free Riders follows in step with the rest of its brothers in the Riders serie Players take control of Sonic or one of the many, many anthropomorphized creatures that have popped up in the Sonic universe as they race each other on very fast hoverboard Sonic Free Riders is the poster child for everything that could go wrong with Kinect game design. For every action there is an equal and opposite reaction, and for every grand or innovative breakthrough in game design there is a proportionally terrible game that misses the point of said breakthrough.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |